As you win battles, you'll earn promotion points that you can assign to your officers until they have 10 actions. When you begin the game, most of your officers only have two or three actions. You'll therefore have to determine early on in the game whether you'll want a small force of really competent officers or a larger force of inexperienced officers. You can only have a fixed number of promotion levels within each battle. Each leader has a promotion level that indicates the number of actions that he can take each turn. The Ground Taker leader is more likely to force retreats when attacking.Īssignment and dismissal of leaders is handled from the Headquarters screen. Units commanded by the Quartermaster leader suffer no penalty for multiple refits. A leader with the Sixth Sense ability can not be ambushed. There are over 40 of these in the game, and you'll need to pay attention to them in order to get the most out of your leaders. In addition, each leader can have one or two special abilities. It is permissible, but your leaders won't get any of the cool benefits that they get when controlling their own equipment class. You won't want to put a tank commander in charge of your bombers. Each leader has specific strengths that you'll need to use to achieve victory.Įach leader is assigned to one of the eight equipment classes. This focus on developing and using your subordinate commanders is the heart of the game and offers a nice change of pace from the usual homogenous unit types. Hey, that's what the generals do in real life. And although there's plenty of fighting, the game is all about equipment and leader management. Panzer General offers the same turn-based action, which is the perfect antidote to the recent real-time trend of most strategy games. Even though the 3D graphics are a nice touch, it's not the real strength of the game. The Panzer General's back and although he hasn't gone real-time, he is 3D.
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